Drift Theory 2
John Power and I recently performed our proof of concept "multi-player instrument" based on the Unreal game engine...
The night consisted of a number of video/sound performances. Running about an hour behind schedule, by the time we got to play we were both tired and some what drained, but we managed to pull it off despite a minor technical problem.
Problems are good... that's how we learn.
Here's a few images from the performance, one of two video screens.
Photos: Justina Curtis
Comments
That's just awesome. Congratulations!
Posted by: pi on January 26, 2004
thanks pi... these ideas are now perculating over into other projects including tonights performance with damo suzuki. it's quite amazing how quickly images are rendered in this game engine!
Posted by: ag on January 27, 2004
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On being an adult
OPEN CHANNEL 21C
Graz Radio Helsinki
Something on the other side
[madebeer1] has left
a week in words
the patton
from old new
Public domain drain
Interview: Australia, where technology plays the role of spoilsport
Punk Commons
Road to Rio
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Andrew Garton
Toy Satellite/Secession
PO Box 1681
Collingwood, 3066, Australia
Tel/Fax: +61 (0) 3 9318 1222
ag @ toysatellite.org
Toy Satellite/Secession
PO Box 1681
Collingwood, 3066, Australia
Tel/Fax: +61 (0) 3 9318 1222
ag @ toysatellite.org
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