Is Reality Virtual?
Sep  6, 1992

1. My initial feeling was pretty much what i expected
- coming face to interface with the Myth of VR was of
more moment than the quality of the experience -
partly because it wasn't extensive VR-to-body
interface and also 'cause it was basically just another
computer game (you didn't walk around, you stood in a
ring which sensed which way you were facing, where
your head was pointed and where your right hand was
pointed - you moved forward by pressing a button. In
your hand was a grenade launcher and it was basically
a high noon between you and your doppelganger - with
a few predatory pterodactyls hanging around). The stereo
3-dimensionality was something you barely noticed
unless you made a point of waving the gun around in
front of your face (or rather the 3D was tangible but it
seemed sort of unnecessary and you soon forgot about
it because you got sucked into the ultra-violence).
What was missing was the  feeling of being able to go
for a walk with your real legs - this would do a lot to
psyche you into the image rather than feel this was
just a rather exhausting way to operate a video game -
as would more peripheral vision. Also the game
scenario takes you out of an experiential exploratory
state of mind - tho it does push you to make your way
around the space a lot  and become fluent with the
control of  your cyberself.

PS ref: this was Virtual Reality Corporation's "Dactyl
Nightmare"

2. I'm continuing this topic to work out some thoughts
prompted by my recent VR experience and seeing
Lawnmower Man. I'd not put a lot of of stock in the
overhyped VR age, writing it off as another form of
illusionism whose new dimensionality might
eventually, after the initial exploratory contact, be
seen as superfluous and go the way of 3D movies,
scratch+smell odorama  etc. My VR experience didn't
do much to dispel this feeling. There seemed to be
quite a gap between this and the
true-alternate-reality ethos embraced in Lawnmower
Man. All the jiggling couches and spinning cyclotrons
ridden in the film  seemed only to reinforce the idea
that VR development was all about developing the
FEEling of being IN cyberspace which seemed only to
underline the reality that you weren't really in it at
all (ie your 'real' body was being pushed around by
plain old 'real' machinery). Unless perhaps the "reality"
of VR rested upon subjective *belief* - or the
suspension of disbelief - in  the illusion, under
influence of sustained experience of the
illusion-world.
 
You could argue that if an *active* stimulus comes
from within the VR generating program and the jolt of
the couch is *reactive* then perhaps you can begin an
argument for the VR world having an integrity (a being
of its own) equal to that of the realworld.

I've begun to reappraise the true-alternate-reality
view a bit on considering what  realworld reality is
anyway. The REAL Realworld is in fact
unexperienceable. Its merely an illusionistic
construction put together by fairly vague influences
upon certain sense receptors and translated into
sensations by our own internal neural network, from
which we each construct our own realworld
environment. Its just another illusion created by our
own nervous systems.

SO - what I want to do here is look at ideas supporting
or challenging the premise that VR is the formation of
a new reality, leading to innumerable human-invented
realities as real as this one. Cases for or against,
speculations on meaning and purpose (did we appear in
this reality to forge more realities?).Are there
already infinite realities? How it would all work...etc.


3. To quote myself:

>Unless perhaps the "reality" of VR rested upon
>subjective *belief* - or the suspension of disbelief -
in  the illusion under influence of sustained
experience of the illusion-world. You could argue
>that if an *active* stimulus comes from within the
>VR generating program and the jolt of the couch is
>*reactive* then >perhaps you can begin an argument
>for the VR world having an integrity (a being of its
>own) equal to that of the realworld.

So if you have 'real' VR worlds, can you be in them? Or
just interface with them? You appear to have virtual
hands but actually its your hands triggering devices to
direct the V-hands. The fact that the V-hands move
around in a similar way and position in front of your
V-view as would your real hands in front of your face
promotes an illusion that they are your hands.

So is belief the key to "entering" cyberspace? Belief
sustained by convincing illusion (you're convinced, you
believe). You *forget* you're on the pneumatic couch
or in the cyclotron.

Again the best way to argue this is not FOR your VR
world, but AGAINST your realworld. Most of the time
we *forget* the room we're in, what the words we
read 'look' like, what all the symbols 'look' like; and
we 'see' only what they mean or represent. Reading a
book creates a VR in your head which your are 'in' as
long as you forget you are reading, or that you are you
reading. Well hey, most of the time you don't even
remember you are you!

This leads us (well it leads me) to the Castenadas
question - that is you can fly or stand on the side of a
cliff or walk out the revolving door of a department
store  and come out the other side in the desert if you
believe it works.

Or in broader magic terms, a sustained ritual delivers
trance state, which disappears the subject's reality or
aspects of that reality which inhibit him from
achieving the will or belief needed for mind over
matter or mind over other mind magic.

Think i lost the plot there... can you relate or use VR
with magic? Or is VR a sort of magic? (hmmmm mind
over matter). What about the shaman's journey into
psycho-archetypal space?

Am I only in this reality because I believe it?

© David Nerlich 1992